As a trainer, I have become increasingly convinced that games and simulations provide an excellent platform for learning concepts and new behaviours. I am playing and training with more and more games than ever before. It was getting hard for me to remember all the games and decide which one to use in a particular situation. (Can someone please create a public website where we can list games, rate them and tag them by the problems they solve?) Read More
Subtitle: How we created and played a brand new game all in one day.
On Day 2 of DeepAgile, Michael McCollough and Don McGreal got us started on with a game design workshop. From there we used open space to invent and play the game with other attendees. This blog shares what we learned about product backlogs and game design.Read More
Michael McCollough and Don McGreal ran a valuable workshop on how to create your own game. Mike and Don have been creating simple, fun games for years and have noticed an approach they follow. See TastyCupcakes for lots of great games. As a caveat, they outline one particular style of game development – simple games. This is in contrast with complex games such as XPGame and Business Value Game (which are favourites of mine). Read More
Lyssa Adkins ran a very practical session at DeepAgile that shared several tools for team formation or for tuning up existing teams. She often uses these right at the project start since team members may know very little about one another – even if they have been working together for years. Here is a run-through of three of the exercises.Read More
At DeepAgile in Boston, I played Yellow Brick Road: Fresh InsightsThrough Peer Coaching. The game was led by it’s inventor – Portia Tung who did a great job even with a very large group. If you haven’t played this, I suggest you make the time. Read More
At DeepAgile2010 this past weekend Mike McCollough led a session on Retrospective Games. We played a brand new game called Balloon Madness as an excuse to use several different retrospective formats. The game is in the conference booklet but is not yet posted on TastyCupcakes (check site for lots of fun Agile learning games).Read More
This is a review of Luke Hohmann’s excellent blog series on Product Backlog Prioritization. As usual, I have captured what I believe to be the salient points in a visual note. The main points are to:Read More