Did you miss Agile Games 2012?
Do you want a Guided Tour of Agile Games?
Want to learn more about getting business results through Play?
Slides and Infographic
Here is a summary of the games landscape.
Games Landscape and Importance of Play – Keynote
This is 45 minutes so you may want to flag this for when you have time to watch the whole thing.
More Agile Games 2012 Videos
Here are photos and videos from Agile Games 2012.
Keynote Take-Aways – What people said
- Play helps us get into the state of flow. The opposite of play as depression.
- When the going gets tough, get playing
- Games as a way of learning & using games to learn
- 1) Games->flow->happiness 2)games->happiness
- Celebrate imperfection
- Courage to play games ‘!’
- You need a safe environment to promote play.
- Thinking about building play skills
- Look for more ways to gameify work
- Figure out more opportunities to play for work
- Trying to instill a more relaxed atmosphere by getting a little more playful attitude
- Look into Lego Serious Play
- Find ways to make my work more like playing. Increase the amount of play in my life. Think about what I liked to do when I played as a child and bring that back.
- Our teams don’t play enough games, it’s important to introduce more!
- There were some games from Tasty Cupcakes I would like to try with my team
- Read/watch Brene Brown talk/book about shame
This is a review of Luke Hohmann’s excellent blog series on Product Backlog Prioritization. As usual, I have captured what I believe to be the salient points in a visual note. The main points are to:
- Align with Company Strategy
- Balance stakeholder demands
- Drive Profit
Starting at the top left and going clockwise…
Company Strategy. Do you know what it is? Do you know the top 3 priorities. Do you know the product strategy? As product owners, we want to eliminate the work that does not align with these. We also want to focus on those that are most strongly aligned with strategy.
Software By Numbers is a great concept but is difficult to use in practice. Firstly, no one has then numbers and secondly business value models need to account for intangibles.
Driving PROFIT is one aspect of a healthy model. Several different approaches (customer pipeline, market research, etc) can be used to identify key business drivers. Hohmann argues that these are at the theme or epic level rather than an MMF (minimum marketable feature).
Finally, it is critical that product releases satisfy internal and external stakeholders. For me, this is perhaps the deepest insight in this blog. Product owners need to listen to and support a wide constituency for a product to reach its potential value to an organization. In my work as a coach, I sadly notice internal stakeholders such as architecture, support and services are frequently ignored. If you haven’t already used them, Innovation Games® are a great way to understand and make choices.